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Savior of the Small

Magic: The GatheringDuskmourn: House of Horror#27

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Magic: The Gathering

Coût de mana

Duskmourn: House of HorrorDSK · #27
Type de carte
Creature — Kor Survivor
Rareté
Peu commune
Prix indicatif
0,08 € · ★ 0,02 € · 0,16 $ · ★ 0,24 $
Valeur de mana
4
Force
3
Endurance
4
Couleur
Blanc

Texte de la carte

Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

Légalité par format

  • AlchemyAutorisée
  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Elizabeth Peiró
Langue de la carte
English
Date de sortie
2024-09-27

Texte d’ambiance

"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."

Précisions de règles

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

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