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The Destined White Mage

Magic: The GatheringFinal Fantasy Commander#444

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Magic: The Gathering

Coût de mana

Final Fantasy CommanderFIC · #444
Type de carte
Legendary Creature — Human Cleric
Rareté
Rare
Prix indicatif
15,40 € · ★ 14,22 € · 13,46 $ · ★ 14,68 $
Valeur de mana
3
Force
2
Endurance
3
Couleur
Blanc

Texte de la carte

Lifelink , : Another target creature you control gains lifelink until end of turn. Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
David Rapoza
Langue de la carte
English
Date de sortie
2025-06-13

Précisions de règles

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, The Destined White Mage's third ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

If a creature you control is dealt lethal damage at the same time that you gain life, it can't receive a counter from The Destined White Mage's second ability in time to save it.

If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and The Destined White Mage's third ability triggers only once.

In a Two-Headed Giant game, life gained by your teammate won't cause The Destined White Mage's third ability to trigger, even though it caused your team's life total to increase.

Some cards refer to you having a "full party." This is true if the number of creatures in your party is four.

The Destined White Mage's second ability triggers just once for each life-gaining event, whether it's 1 life from Al Bhed Salvagers or 3 life from Balamb T-Rexaur.

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

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