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Narod, the Beige Flower

Magic: The GatheringMystery Booster 2#599

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Magic: The Gathering

Coût de mana

Mystery Booster 2MB2 · #599
Type de carte
Legendary Creature — Plant Rogue
Rareté
Rare
Prix indicatif
0,20 € · 0,23 $
Valeur de mana
3
Force
0
Endurance
5
Couleur
Blanc Bleu Noir

Texte de la carte

Each creature assigns combat damage equal to its mana value rather than its power.

Légalité par format

Légalité non renseignée dans le catalogue.

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Drew Moss
Langue de la carte
English
Date de sortie
2024-08-02

Précisions de règles

For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

If a creature on the battlefield has in its mana cost, X is considered to be 0.

If there are multiple effects that attempt to modify how a creature assigns combat damage, that creature’s controller chooses which effect applies. For example, if Narod, the Beige Flower and Doran, the Siege Tower (“Each creature assigns combat damage equal to its toughness rather than its power”) are both on the battlefield, each time a creature would deal combat damage, that creature’s controller chooses whether it assigns combat damage equal to its mana value or its toughness.

Narod’s ability doesn’t actually change any creature’s power. It changes only the amount of combat damage the creature assigns. All other rules and effects that check power and toughness use the real values, even if they cause damage “equal to a creature’s power” to be dealt.

Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

Playtest cards use a modified version of game symbols, such as and . These modified symbols should be treated as the standard symbols during play.

Tokens that aren’t copies of other permanents will usually have a mana value of 0, making them very bad at dealing combat damage while Narod is around.

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