Detective of the Month
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Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Human Detective
- Rareté
- Rare
- Prix indicatif
- 0,37 € · 0,49 $
- Valeur de mana
- 3
- Force
- 2
- Endurance
- 3
- Couleur
- Bleu
Texte de la carte
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- OathbreakerAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Stella Spente
- Langue de la carte
- English
- Date de sortie
- 2024-02-09
Précisions de règles
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to you getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
Gaining the city’s blessing after a Detective you control has become blocked won’t cause that Detective to become unblocked.
If you cast a spell with ascend, you don't get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of two, then cast Detective of the Month, you won’t have the city’s blessing.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “legend rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.