Card library

Chancellor of the Spires

Magic: The GatheringNew Phyrexia#31

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

New PhyrexiaNPH · #31
Card type
Creature — Phyrexian Sphinx
Rarity
Rare
Indicative price
0.81 € · ★ 2.52 € · 0.65 $ · ★ 5.28 $
Mana value
7
Power
5
Toughness
7
Colour
Blue

Card text

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PredhLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Nils Hamm
Card language
English
Release date
2011-05-13

Rulings

If the card has any mandatory additional costs, then you must pay them in order to cast the spell.

If you are unable to cast the card, perhaps because there are no legal targets available, the card remains in its owner's graveyard.

If you reveal more than one Chancellor of the Spires from your opening hand, each opponent will put the top seven cards of their library into their graveyard that many times (for a total of fourteen, twenty-one, or twenty-eight cards).

The instant or sorcery card you target with the "enters" triggered ability is cast as part of the resolution of that ability. Timing restrictions based on the card's type are ignored. Other restrictions, such as "Cast [this card] only during combat," are not.

You may pay additional costs, such as kicker costs, of the instant or sorcery card.

A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

Report a problem

This report is sent to the administrator. Your explanation remains private.