Card library

Zariel, Archduke of Avernus

Magic: The GatheringAdventures in the Forgotten Realms Promos#172s

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Adventures in the Forgotten Realms PromosPAFR · #172s
Card type
Legendary Planeswalker — Zariel
Rarity
Mythic rare
Indicative price
★ 4.73 € · ★ 5.68 $
Mana value
4
Loyalty
4
Colour
Red

Card text

[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Heonhwa
Card language
English
Release date
2021-07-23

Rulings

If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.

If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)

The ability of the emblem can target any creature you control, not just one that's tapped.

There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.