Card library

Ezuri, Stalker of Spheres

Magic: The GatheringPhyrexia: All Will Be One Promos#201p

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Phyrexia: All Will Be One PromosPONE · #201p
Card type
Legendary Creature — Phyrexian Elf Warrior
Rarity
Rare
Indicative price
0.33 € · ★ 0.43 € · 0.73 $ · ★ 0.63 $
Mana value
4
Power
3
Toughness
3
Colour
Blue Green

Card text

When Ezuri enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Fariba Khamseh
Card language
English
Release date
2023-02-10

Flavour text

"Ah, my old friends. Have you decided at last to stop clinging to the past and join me in the grand pursuit of perfection?"

Rulings

An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

If you proliferate twice, you don't have to choose the same set of players and/or permanents to get additional counters each time.

Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

While proliferating twice, players can't respond between proliferating the first time and proliferating the second time.

You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.