Card library

Archon of the Triumvirate

Magic: The GatheringReturn to Ravnica Promos#142★

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Return to Ravnica PromosPRTR · #142★
Card type
Creature — Archon
Rarity
Rare
Indicative price
★ 0.35 € · ★ 0.50 $
Mana value
7
Power
4
Toughness
5
Colour
White Blue

Card text

Flying Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Svetlin Velinov
Card language
English
Release date
2012-10-05

Rulings

The nonland permanents will be detained before blockers are chosen. Notably, a creature detained this way can’t block before it is detained.

The two nonland permanents can be controlled by the same opponent or by different opponents.

Activated abilities include a colon and are written in the form “[cost]: [effect].” No one can activate any activated abilities, including mana abilities, of a detained permanent.

If a creature is already attacking or blocking when it’s detained, it won’t be removed from combat. It will continue to attack or block.

If a noncreature permanent is detained and later turns into a creature, it won’t be able to attack or block.

If a permanent’s activated ability is on the stack when that permanent is detained, the ability will be unaffected.

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

When a player leaves a multiplayer game, any continuous effects with durations that last until that player’s next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.