Card library

All-Fates Stalker

Magic: The GatheringEdge of Eternities#3

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Magic: The Gathering

Mana cost

Edge of EternitiesEOE · #3
Card type
Creature — Drix Assassin
Rarity
Uncommon
Indicative price
0.10 € · ★ 0.24 € · 0.26 $ · ★ 0.23 $
Mana value
4
Power
2
Toughness
3
Colour
White

Card text

When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Lius Lasahido
Card language
English
Release date
2025-08-01

Flavour text

"You again?"

Rulings

Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If All-Fates Stalker leaves the battlefield before its first ability resolves, the target creature won’t be exiled.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

If you choose to pay a spell’s warp cost rather than its mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a spell for its warp cost only if you could cast that spell. Most of the time, this means during your main phase while the stack is empty.

If you pay the warp cost to cast a spell, that permanent will be exiled only if it’s still on the battlefield when that triggered ability resolves. If it goes to another zone before then, it will stay where it is. If it goes to exile some other way, its owner won’t be able to cast it on a future turn.

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