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All-Fates Stalker

Magic: The GatheringEdge of Eternities#3

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Magic: The Gathering

Coût de mana

Edge of EternitiesEOE · #3
Type de carte
Creature — Drix Assassin
Rareté
Peu commune
Prix indicatif
0,10 € · ★ 0,24 € · 0,26 $ · ★ 0,23 $
Valeur de mana
4
Force
2
Endurance
3
Couleur
Blanc

Texte de la carte

When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield. Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Légalité par format

  • AlchemyAutorisée
  • BrawlAutorisée
  • CommanderAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Lius Lasahido
Langue de la carte
English
Date de sortie
2025-08-01

Texte d’ambiance

"You again?"

Précisions de règles

Auras attached to the exiled creature will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If All-Fates Stalker leaves the battlefield before its first ability resolves, the target creature won’t be exiled.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

If you choose to pay a spell’s warp cost rather than its mana cost, you’re still casting the spell. It goes on the stack and can be responded to and countered. You can cast a spell for its warp cost only if you could cast that spell. Most of the time, this means during your main phase while the stack is empty.

If you pay the warp cost to cast a spell, that permanent will be exiled only if it’s still on the battlefield when that triggered ability resolves. If it goes to another zone before then, it will stay where it is. If it goes to exile some other way, its owner won’t be able to cast it on a future turn.

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