Combine Guildmage
Click the card to switch sides
Magic: The Gathering
Mana cost
- Card type
- Creature — Merfolk Wizard
- Rarity
- Uncommon
- Indicative price
- 0.10 € · ★ 0.45 € · 0.16 $ · ★ 0.44 $
- Mana value
- 2
- Power
- 2
- Toughness
- 2
- Colour
- Blue Green
Card text
, : This turn, each creature you control enters with an additional +1/+1 counter on it. , : Move a +1/+1 counter from target creature you control onto another target creature you control.
Format legality
- BrawlLegal
- CommanderLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Yeong-Hao Han
- Card language
- English
- Release date
- 2019-01-25
Rulings
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.