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Emperor of Bones

Magic: The GatheringModern Horizons 3#453

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Magic: The Gathering

Coût de mana

Modern Horizons 3MH3 · #453
Type de carte
Creature — Skeleton Noble
Rareté
Rare
Prix indicatif
3,12 € · ★ 8,18 € · 3,65 $ · ★ 5,93 $
Valeur de mana
2
Force
2
Endurance
2
Couleur
Noir

Texte de la carte

At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Josh Hass
Langue de la carte
English
Date de sortie
2024-06-14

Précisions de règles

Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.

If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.

Multiple finality counters on a single permanent are redundant.

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.

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