Emperor of Bones
Cliquer sur la carte pour changer de face
Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Skeleton Noble
- Rareté
- Rare
- Prix indicatif
- ★ 7,02 € · ★ 4,93 $
- Valeur de mana
- 2
- Force
- 2
- Endurance
- 2
- Couleur
- Noir
Texte de la carte
At the beginning of combat on your turn, exile up to one target card from a graveyard. : Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Josh Hass
- Langue de la carte
- English
- Date de sortie
- 2024-06-14
Précisions de règles
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
If any permanent with a finality counter on it would go to a graveyard from the battlefield, exile it instead.
Multiple finality counters on a single permanent are redundant.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.