Paranoid Parish-Blade
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Magic: The Gathering
Mana cost
- Card type
- Creature — Human Soldier
- Rarity
- Uncommon
- Indicative price
- 0.07 € · ★ 0.22 € · 0.05 $ · ★ 0.15 $
- Mana value
- 3
- Power
- 3
- Toughness
- 2
- Colour
- White
Card text
Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PioneerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Matt Stewart
- Card language
- English
- Release date
- 2016-04-08
Flavour text
The mind is perfectly capable of creating its own monsters.
Rulings
Because you consider only the characteristics of a double-faced card's front face while it's not on the battlefield, the types of its back face won't be counted for delirium.
In some rare cases, you can have a token or a copy of a spell in your graveyard at the moment that an object's delirium ability counts the card types among cards in your graveyard, before that token or copy ceases to exist. Because tokens and copies of spells are not cards, even if they are copies of cards, their types will never be counted.
Losing or gaining first strike after first-strike damage has been dealt won't cause Paranoid Parish-Blade to deal combat damage twice or to not deal combat damage.
The card types in Magic are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes (such as legendary and basic) and subtypes (such as Human and Equipment) are not counted.
The number of card types matters, not the number of cards. For example, Wicker Witch (an artifact creature) along with Catalog (an instant) and Chaplain's Blessing (a sorcery) will enable delirium.