Survive the Night
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Magic: The Gathering
Mana cost
- Card type
- Instant
- Rarity
- Common
- Indicative price
- 0.04 € · ★ 0.19 € · 0.09 $ · ★ 0.21 $
- Mana value
- 3
- Colour
- White
Card text
Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PauperLegal
- PaupercommanderLegal
- PennyLegal
- PioneerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Svetlin Velinov
- Card language
- English
- Release date
- 2016-04-08
Flavour text
The longest nights are measured not in hours, but in heartbeats.
Rulings
Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
You can't cast a spell without choosing legal targets. If all of those targets become illegal, the spell doesn't resolve and you won't investigate.
You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.