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Electro, Assaulting Battery

Magic: The GatheringMarvel's Spider-Man#76

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Magic: The Gathering

Mana cost

Marvel's Spider-ManSPM · #76
Card type
Legendary Creature — Human Villain
Rarity
Rare
Indicative price
4.24 € · ★ 4.83 € · 4.59 $ · ★ 5.08 $
Mana value
3
Power
2
Toughness
3
Colour
Red

Card text

Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add . When Electro leaves the battlefield, you may pay . When you do, he deals X damage to target player.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Piotr Dura
Card language
English
Release date
2025-09-26

Rulings

Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.

If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.

You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.

Other printings of this card

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