Card library

Party Dude

Magic: The GatheringTeenage Mutant Ninja Turtles#128

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Teenage Mutant Ninja TurtlesTMT · #128
Card type
Enchantment — Class
Rarity
Rare
Indicative price
0.46 € · ★ 0.61 € · 0.37 $ · ★ 0.80 $
Mana value
1
Colour
Green

Card text

(Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. : Level 2 Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. : Level 3 Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Gabriel Rubio
Card language
English
Release date
2026-03-06

Rulings

An ability that advances a Class to a higher level is a normal activated ability. It uses the stack and can be responded to.

Class cards have multiple text box sections. Other than the top section, each section contains a class level bar that includes a cost and a level number. Each represents an activated ability with the listed cost that advances the Class to the level listed in that bar.

Each Class starts at level 1 and has the abilities in the top section of its text box. Once a Class advances to level 2 or level 3, it has all of the abilities listed in the associated section of its text box as well.

Food is an artifact type. Even though it appears on some creatures, it's never a creature type.

Gaining a level won't remove abilities that a Class had at a previous level.

If an effect refers to a Food, it means any Food artifact, not just a Food artifact token. For example, you can sacrifice Pizza Face (a Legendary Artifact Creature — Food Mutant) to activate Maraleaf Rider's ability (an ability with "Sacrifice a Food" in its cost). You can't sacrifice a Food to pay multiple costs. For example, you can't sacrifice a Food token to activate its own ability and also to activate Maraleaf Rider's ability.

Some spells and abilities that create Food tokens may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Food tokens.

The value of X is calculated each time Party Dude's last ability resolves. Changing the number of cards in your hand after the ability resolves won't change the bonus granted to that creature that turn.

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

Whatever you do, don't eat the cards. (Also, don't make the pizzas pictured on the cards. You don't have the digestive system of a Ninja Turtle.)

You can't activate an ability that advances a Class to a particular level if that Class is already that level or higher. For example, if a Class is already level 2, you can't activate the ability that advances it to level 2 again.

Report a problem

This report is sent to the administrator. Your explanation remains private.