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Krang & Shredder

Magic: The GatheringTeenage Mutant Ninja Turtles#153

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Magic: The Gathering

Coût de mana

Teenage Mutant Ninja TurtlesTMT · #153
Type de carte
Legendary Creature — Utrom Human Ninja
Rareté
Rare
Prix indicatif
0,30 € · ★ 0,37 € · 0,37 $ · ★ 0,47 $
Valeur de mana
6
Force
6
Endurance
7
Couleur
Bleu Noir

Texte de la carte

Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.

Légalité par format

  • AlchemyAutorisée
  • BrawlAutorisée
  • CommanderAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Néstor Ossandón Leal
Langue de la carte
English
Date de sortie
2026-03-06

Précisions de règles

If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

Some disappear abilities, such as those of the above cards, are triggered abilities with intervening if clauses. If a permanent hasn't left the battlefield under your control that turn by the time the disappear ability would trigger, it won't trigger at all.

You cast the card while Krang & Shredder's last ability is resolving and still on the stack. You can't wait to play it later in the turn. Timing restrictions based on its types are ignored.

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