Don & Raph, Hard Science
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Magic: The Gathering
Mana cost
- Card type
- Legendary Creature — Mutant Ninja Turtle
- Rarity
- Rare
- Indicative price
- 0.73 € · ★ 1.36 € · 1.33 $ · ★ 2.37 $
- Mana value
- 3
- Power
- 2
- Toughness
- 4
- Colour
- Blue Red
Card text
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)
Format legality
- AlchemyLegal
- BrawlLegal
- CommanderLegal
- DuelLegal
- FutureLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- StandardLegal
- StandardbrawlLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Caleb Meurer
- Card language
- English
- Release date
- 2026-03-06
Flavour text
A good ninja can defend themselves with anything.
Rulings
In the rare case where Don & Raph's last ability resolves more than once in the same turn (probably because there were multiple combat phases), a single noncreature spell might have multiple instances of affinity for artifacts. Those abilities are cumulative. For example, if you attacked twice with Don & Raph in the same turn without casting any noncreature spells in between those attacks, the next noncreature spell you cast that turn would cost less to cast for each artifact you controlled.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as affinity for artifacts). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.