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Non-Human Cannonball

Magic: The GatheringUnfinity#115

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Magic: The Gathering

Mana cost

UnfinityUNF · #115
Card type
Artifact Creature — Clown Robot
Rarity
Common
Indicative price
0.18 € · ★ 0.12 € · 0.09 $ · ★ 0.22 $
Mana value
3
Power
4
Toughness
3
Colour
Red

Card text

When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • OathbreakerLegal
  • PauperLegal
  • PaupercommanderLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Ralph Horsley
Card language
English
Release date
2022-10-07

Flavour text

Designed for maximum impact, comedic and otherwise.

Rulings

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

If the result is somehow negative because of effects that modify the die roll, Non-Human Cannonball deals 0 damage to you.

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

Other printings of this card

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