Boing!
Cliquer sur la carte pour changer de face
Magic: The Gathering
Coût de mana
- Type de carte
- Instant
- Rareté
- Commune
- Prix indicatif
- ★ 0,67 € · ★ 1,00 $
- Valeur de mana
- 2
- Couleur
- Bleu
Texte de la carte
Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- OathbreakerAutorisée
- PauperAutorisée
- PaupercommanderAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Gaboleps
- Langue de la carte
- English
- Date de sortie
- 2022-10-07
Texte d’ambiance
Sometimes the Astrotorium's stunts look dangerous because they absolutely are.
Précisions de règles
Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
If the result is 0 or less because of modifications to the result, you don't scry at all.
Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.