Sunseed Nurturer
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Magic: The Gathering
Mana cost
- Card type
- Creature — Human Druid Wizard
- Rarity
- Uncommon
- Indicative price
- 0.09 € · ★ 0.28 € · 0.17 $ · ★ 0.19 $
- Mana value
- 3
- Power
- 1
- Toughness
- 1
- Colour
- White
Card text
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. : Add .
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PredhLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Steve Argyle
- Card language
- English
- Release date
- 2008-10-03
Flavour text
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
Rulings
The first ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control a creature with power 5 or greater as your end step begins, and (2) the ability will do nothing if you don’t control a creature with power 5 or greater by the time it resolves. (It doesn’t have to be the same creature as the one that allowed the ability to trigger.) Power-boosting effects that last “until end of turn” will still be in effect when this kind of ability triggers and resolves. An ability like this will trigger a maximum of once per turn, no matter how many applicable creatures you control.