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Swerve

Magic: The GatheringShards of Alara#200

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Magic: The Gathering

Coût de mana

Shards of AlaraALA · #200
Type de carte
Instant
Rareté
Peu commune
Prix indicatif
0,27 € · ★ 0,75 € · 0,40 $ · ★ 1,59 $
Valeur de mana
2
Couleur
Bleu Rouge

Texte de la carte

Change the target of target spell with a single target.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Karl Kopinski
Langue de la carte
English
Date de sortie
2008-10-03

Texte d’ambiance

"We can't beat the necromancers in numbers or raw power. We must beat them with ingenuity and timing." —Rannon, Vithian holdout

Précisions de règles

If a spell targets multiple things, you can't target it with Swerve, even if all but one of those targets has become illegal.

If a spell targets the same player or object multiple times, you can't target it with Swerve.

If you cast Swerve on a spell that targets a spell on the stack (like Cancel does, for example), you can't change that spell's target to itself. You can, however, change that spell's target to Swerve. If you do, that spell won't resolve when it tries to resolve because Swerve will have left the stack by then.

Swerve targets only the spell whose target will be changed. It doesn't directly affect the original target of that spell or the new target of that spell.

You don't choose the new target for the spell until Swerve resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets, the target isn't changed. It doesn't matter if the original target of that spell has somehow become illegal.

An Aura spell on the stack targets the object or player which it will enchant upon entering. Thus, an Aura spell is a "spell with a single target", which means you may use Swerve to change that target. Doing so will cause it to enter enchanting the new target rather than the original one.

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