League Guildmage
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Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Human Wizard
- Rareté
- Peu commune
- Prix indicatif
- 0,09 € · ★ 0,13 € · 0,18 $ · ★ 0,16 $
- Valeur de mana
- 2
- Force
- 2
- Endurance
- 2
- Couleur
- Bleu Rouge
Texte de la carte
, : Draw a card. , : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Légalité par format
- BrawlAutorisée
- CommanderAutorisée
- CompetitivebrawlAutorisée
- DuelAutorisée
- GladiatorAutorisée
- HistoricAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PioneerAutorisée
- TimelessAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Svetlin Velinov
- Langue de la carte
- English
- Date de sortie
- 2022-07-08
Précisions de règles
If a spell has in its mana cost, include the value chosen for that X when determining the mana value of that spell.
If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If the spell that's copied has an X whose value was determined as it was cast (like Banefire does), the copy will have the same value of X.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
If you copy a spell, you control the copy. It will resolve before the original spell does.
League Guildmage's second ability can copy any instant or sorcery spell you control, not just one with targets.
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).