Vastwood Animist
Cliquer sur la carte pour changer de face
Magic: The Gathering
Coût de mana
- Type de carte
- Creature — Elf Shaman Ally
- Rareté
- Peu commune
- Prix indicatif
- 0,14 € · ★ 0,26 € · 0,21 $ · ★ 0,87 $
- Valeur de mana
- 3
- Force
- 1
- Endurance
- 1
- Couleur
- Vert
Texte de la carte
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PredhAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Raymond Swanland
- Langue de la carte
- English
- Date de sortie
- 2010-02-05
Texte d’ambiance
He calls on the forests for counsel and summons the earth to his cause.
Précisions de règles
A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.
If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.
The value of X is determined as Vastwood Animist's activated ability resolves. The power and toughness of the Elemental won't change if the number of Allies you control changes later in the turn.
When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.