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Seafloor Stalker

Magic: The GatheringZendikar Rising#78

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Magic: The Gathering

Coût de mana

Zendikar RisingZNR · #78
Type de carte
Creature — Merfolk Rogue
Rareté
Commune
Prix indicatif
0,02 € · ★ 0,14 € · 0,18 $ · ★ 0,07 $
Valeur de mana
3
Force
2
Endurance
3
Couleur
Bleu

Texte de la carte

: This creature gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperAutorisée
  • PaupercommanderAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Cristi Balanescu
Langue de la carte
English
Date de sortie
2020-09-25

Texte d’ambiance

"Sunken ruins? My specialty."

Précisions de règles

An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can't choose to exclude creatures from this count to lower the number.

If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can't choose to have it be just one by counting the Cleric Wizard first as a Cleric.

Once a creature has blocked Seafloor Stalker, activating its ability won't cause it to become unblocked or remove that blocking creature from combat.

Once you declare that you're activating Seafloor Stalker's ability, no player can take actions to try and change the number of creatures in your party and change the activation cost.

To determine "the number of creatures in your party," check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.

You can activate Seafloor Stalker's ability more than once, even if it already can't be blocked this turn.

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