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Valakut Exploration

Magic: The GatheringZendikar Rising#175

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Magic: The Gathering

Coût de mana

Zendikar RisingZNR · #175
Type de carte
Enchantment
Rareté
Rare
Prix indicatif
3,55 € · ★ 4,04 € · 3,60 $ · ★ 4,03 $
Valeur de mana
3
Couleur
Rouge

Texte de la carte

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Jesper Ejsing
Langue de la carte
English
Date de sortie
2020-09-25

Précisions de règles

If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won't trigger, and the cards won't be put into their owner's graveyard.

If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.

If you play the card in response to the end step triggered ability, that card won't be put into your graveyard and won't be counted when determining how much damage to deal.

In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner's graveyard.

You must follow the normal timing permissions and restrictions for the exiled card. If it's a land, you can't play it unless you have land plays available.

You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

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