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Dark Impostor

Magic: The GatheringAvacyn Restored#92

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Magic: The Gathering

Coût de mana

Avacyn RestoredAVR · #92
Type de carte
Creature — Vampire Assassin
Rareté
Rare
Prix indicatif
0,28 € · ★ 1,67 € · 0,37 $ · ★ 3,68 $
Valeur de mana
3
Force
2
Endurance
2
Couleur
Noir

Texte de la carte

: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Johannes Voss
Langue de la carte
English
Date de sortie
2012-05-04

Texte d’ambiance

"Ah, this is a nice life. I can see why you were so desperate to keep it."

Précisions de règles

Dark Impostor can target and exile a permanent that's only a creature temporarily, like an animated land. However, because that card isn't a creature card, Dark Impostor won't have any of that card's activated abilities.

Dark Impostor gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities; they have colons in their reminder text.

If an activated ability of a card in exile references the card it's printed on by name, treat Dark Impostor's version of that ability as though it referenced Dark Impostor by name instead. For example, if Marrow Bats (which says "Pay 4 life: Regenerate Marrow Bats") is exiled with Dark Impostor, Dark Impostor has the ability "Pay 4 life: Regenerate Dark Impostor."

If you control more than one Dark Impostor, each will have only the activated abilities of creature cards exiled with that specific Dark Impostor.

Once Dark Impostor leaves the battlefield, it will no longer have the activated abilities of the creature cards exiled with it. If it returns to the battlefield, it will be a new Dark Impostor with no connection to those exiled cards.

If Dark Imposter exiles a double-faced card, it will only have activated abilities of the front face of that exiled card, no matter which face was up on the battlefield.

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