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Magic: The GatheringChampions of Kamigawa#192

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Magic: The Gathering

Coût de mana

Champions of KamigawaCHK · #192
Type de carte
Instant — Arcane
Rareté
Peu commune
Prix indicatif
0,10 € · ★ 0,53 € · 0,25 $ · ★ 0,47 $
Valeur de mana
3
Couleur
Rouge

Texte de la carte

Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PennyAutorisée
  • PredhAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Khang Le
Langue de la carte
English
Date de sortie
2004-10-01

Précisions de règles

A card with a splice ability can't be spliced onto itself because the spell is on the stack (and not in your hand) when you reveal the cards you want to splice onto it.

If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen.

You choose all targets for the spell after revealing cards you want to splice, including any targets required by the text of any of those cards. You may choose a different target for each instance of the word "target" on the resulting spell.

You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

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