Memory Vampire
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Magic: The Gathering
Mana cost
- Card type
- Creature — Vampire Detective
- Rarity
- Rare
- Indicative price
- 0.46 € · 0.31 $
- Mana value
- 6
- Power
- 4
- Toughness
- 4
- Colour
- Blue Black
Card text
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- OathbreakerLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Mila Pesic
- Card language
- English
- Release date
- 2024-02-23
Rulings
If you can't exile enough cards to meet or exceed the required mana value, you can't choose to collect evidence at all.
Once you've announced that you're casting a spell, players can't take actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to stop you from collecting evidence.
You don't choose a target nonland card at the time Memory Vampire's last ability triggers. Rather, a second "reflexive" ability triggers when you collect evidence 9 this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
You don't have to choose any target players for Memory Vampire's last ability if you don't want to. In that case, the ability will still resolve and you'll have the opportunity to collect evidence 9.