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Treasure Nabber

Magic: The GatheringCommander Masters#265

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Magic: The Gathering

Coût de mana

Commander MastersCMM · #265
Type de carte
Creature — Goblin Rogue
Rareté
Rare
Prix indicatif
1,70 € · ★ 2,39 € · 2,54 $ · ★ 3,94 $
Valeur de mana
3
Force
3
Endurance
2
Couleur
Rouge

Texte de la carte

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Alex Konstad
Langue de la carte
English
Date de sortie
2023-08-04

Texte d’ambiance

The Law of Givesies Backsies is respected by every noble pursuer of shiny things.

Précisions de règles

An artifact is "tapped for mana" when a player activates a mana ability of an artifact that includes (the tap symbol). Notably, tapping an artifact to pay for a spell with the improvise keyword is not tapping that artifact for mana.

If an opponent taps an artifact for mana during your turn, you'll gain control of it and keep control of it until the end of your next turn.

If multiple players each control Treasure Nabbers, an artifact tapped for mana will make quite a journey. For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact. Then B gains control of the artifact. B keeps it during their turn, and then C regains control of the artifact once B's effect expires, then A will have it back after C's expires. However, if B or C taps the artifact for mana, one of them will take it from the other. You may need to pay very careful attention to which effects are still in effect, which have expired, and who owns what.

If the artifact leaves the battlefield, Treasure Nabber doesn't nab it from the zone it moved to.

If you control multiple Treasure Nabbers, their effects all expire at the same time. You won't keep an artifact for any longer.

In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If that player controls any nabbed treasures, the effect giving that player control of those artifacts ends.

The artifact remains tapped when you gain control of it.

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