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Weight Advantage

Magic: The GatheringConspiracy: Take the Crown#12

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Magic: The Gathering

Conspiracy: Take the CrownCN2 · #12
Type de carte
Conspiracy
Rareté
Rare
Prix indicatif
0,23 € · ★ 0,55 € · 0,13 $ · ★ 1,31 $
Valeur de mana
0
Couleur
Incolore

Texte de la carte

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Légalité par format

  • CommanderInterdite
  • DuelInterdite
  • LegacyInterdite
  • OathbreakerInterdite
  • VintageInterdite

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Jakub Kasper
Langue de la carte
English
Date de sortie
2016-08-26

Texte d’ambiance

When immovable object turns to unstoppable force, it's best to just get out of the way.

Précisions de règles

A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

Conspiracies are colorless, have no mana cost, and can't be cast as spells.

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

For example, a 2/3 creature will assign 3 combat damage rather than 2.

Weight Advantage's ability doesn't change any creature's power. It changes only the value of the combat damage it assigns. All other rules and effects that check power or toughness use the real values.

You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

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