Card library

Expropriate

Magic: The GatheringConspiracy: Take the Crown#30

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

Conspiracy: Take the CrownCN2 · #30
Card type
Sorcery
Rarity
Mythic rare
Indicative price
11.24 € · ★ 40.93 € · 15.92 $ · ★ 50.55 $
Mana value
9
Colour
Blue

Card text

Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • OathbreakerBanned
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Zack Stella
Card language
English
Release date
2016-08-26

Flavour text

Few things are more valuable than time or money—and Leovold has plenty of both.

Rulings

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

If a creature with an enters-the-battlefield council's dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won't generate an effect.

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

Players can't do anything between voting and finishing the resolution of the spell or ability that included the vote.

The effects of each council's dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council's dilemma card adds to the ultimate effect.

You must vote for one of the available options. You can't abstain.

Each player must vote for one of the available options. They can't abstain.

No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.