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Magic: The GatheringConspiracy#11

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Magic: The Gathering

ConspiracyCNS · #11
Type de carte
Conspiracy
Rareté
Commune
Prix indicatif
0,11 € · ★ 0,35 € · 0,12 $ · ★ 0,48 $
Valeur de mana
0
Couleur
Incolore

Texte de la carte

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Légalité par format

  • CommanderInterdite
  • DuelInterdite
  • LegacyInterdite
  • OathbreakerInterdite
  • PauperInterdite
  • VintageInterdite

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Adam Paquette
Langue de la carte
English
Date de sortie
2014-06-06

Texte d’ambiance

"Unusual. Security also worth stealing." —Dack Fayden

Précisions de règles

A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)

A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.

Conspiracies are colorless, have no mana cost, and can't be cast as spells.

Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.

Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.

You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.

You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.

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