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Cynical Loner

Magic: The GatheringDuskmourn: House of Horror#89

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Magic: The Gathering

Mana cost

Duskmourn: House of HorrorDSK · #89
Card type
Creature — Human Survivor
Rarity
Uncommon
Indicative price
0.13 € · ★ 0.32 € · 0.25 $ · ★ 0.36 $
Mana value
2
Power
3
Toughness
1
Colour
Black

Card text

This creature can't be blocked by Glimmers. Survival — At the beginning of your second main phase, if this creature is tapped, you may search your library for a card, put it into your graveyard, then shuffle.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Miranda Meeks
Card language
English
Release date
2024-09-27

Flavour text

"Thanks, but no thanks. I'm done with hope."

Rulings

If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

Once Cynical Loner has been blocked by a creature, giving that creature the Glimmer creature type won't cause Cynical Loner to become unblocked.

Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

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