Illusory Gains
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Magic: The Gathering
Coût de mana
- Type de carte
- Enchantment — Aura
- Rareté
- Rare
- Prix indicatif
- 0,21 € · ★ 0,44 € · 0,18 $ · ★ 0,55 $
- Valeur de mana
- 5
- Couleur
- Bleu
Texte de la carte
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- ModernAutorisée
- OathbreakerAutorisée
- PennyAutorisée
- PioneerAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Kev Walker
- Langue de la carte
- English
- Date de sortie
- 2015-03-27
Précisions de règles
If Illusory Gains can't legally enchant the creature that enters the battlefield (perhaps because it has protection from blue), it remains where it is. You retain control of the creature it's currently enchanting.
If multiple creatures enter the battlefield under an opponent's control at the same time, Illusory Gains will trigger for each of them. You may put these abilities on the stack in any order. As each resolves, you'll briefly gain control of the associated creature. The last one to resolve determines which one you'll ultimately control.
Illusory Gains's last ability is mandatory. You can't choose to have Illusory Gains not move.
The last ability of Illusory Gains doesn't target the new creature. It will become attached to that creature even if that creature has hexproof or shroud.