Grasp of Fate
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Magic: The Gathering
Mana cost
- Card type
- Enchantment
- Rarity
- Rare
- Indicative price
- 0.36 € · 0.26 $
- Mana value
- 3
- Colour
- White
Card text
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Format legality
- BrawlLegal
- CommanderLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- OathbreakerLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Lie Setiawan
- Card language
- English
- Release date
- 2024-11-15
Flavour text
Few escape the Underworld. Fewer still escape fate.
Rulings
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.