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Karn, Argent Defender

Magic: The GatheringReality Fracture#320

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Magic: The Gathering

Coût de mana

Reality FractureFRA · #320
Type de carte
Legendary Artifact Creature — Golem
Rareté
Rare
Prix indicatif
1,80 € · ★ 2,51 € · 1,73 $ · ★ 4,35 $
Valeur de mana
2
Force
1
Endurance
3
Couleur
Incolore

Texte de la carte

Artifacts and creatures entering the battlefield don't cause abilities to trigger.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • DuelAutorisée
  • FutureAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • StandardAutorisée
  • StandardbrawlAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Billy Christian
Langue de la carte
English
Date de sortie
2026-10-02

Texte d’ambiance

A life without rest, a soul heavy with regret.

Précisions de règles

If Karn, Argent Defender and another artifact or creature enter the battlefield at the same time, neither one will cause triggered abilities to trigger when they enter the battlefield.

Look at the permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger. For example, if you control Opalescence, which says, in part, "Each other non-Aura enchantment is a creature," each enchantment will be a creature at the time it enters the battlefield and will not cause triggered abilities to trigger.

Replacement effects, such as a permanent entering the battlefield tapped or with counters on it, are unaffected. Abilities that apply "as [this permanent] enters" are replacement effects.

The trigger event doesn't have to specify artifacts or creatures entering the battlefield. For example, Tireless Tracker has an ability that says "Whenever a land you control enters, investigate." If an artifact land or creature land you control enters, that ability won't trigger. If a nonartifact, noncreature land you control enters, the ability will trigger.

Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.

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