Lost Auramancers
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Magic: The Gathering
Mana cost
- Card type
- Creature — Human Wizard
- Rarity
- Uncommon
- Indicative price
- 0.21 € · ★ 1.79 € · 0.36 $ · ★ 10.51 $
- Mana value
- 4
- Power
- 3
- Toughness
- 3
- Colour
- White
Card text
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
Format legality
- CommanderLegal
- DuelLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PredhLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Brandon Kitkouski
- Card language
- English
- Release date
- 2007-05-04
Rulings
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.