Bibliothèque de cartes

Invert // Invent

Magic: The GatheringGuilds of Ravnica#228

Cliquer sur la carte pour changer de face

—Vues —J’aime —Cartes jouées

Magic: The Gathering

Coût de mana

Guilds of RavnicaGRN · #228
Type de carte
Instant
Rareté
Peu commune
Prix indicatif
0,09 € · ★ 0,66 € · 0,15 $ · ★ 1,79 $
Valeur de mana
7
Couleur
Bleu Rouge

Texte de la carte

Switch the power and toughness of each of up to two target creatures until end of turn.

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Mathias Kollros
Langue de la carte
English
Date de sortie
2018-10-05

Invent

Instant

Coût de mana :

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Précisions de règles

If you chose two targets, Invert switches the power and toughness of one creature and it switches the power and toughness of another creature. It doesn't switch one creature's power with another creature's power.

While resolving Invent, you could put no cards, an instant card, a sorcery card, or an instant card and a sorcery card into your hand.

Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

A split card's characteristics are a combination of its two halves while it is not on the stack. For example, Assault // Battery has a mana value of 5 while it is in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Assault // Battery.

Each split card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

Each split card is a single card. For example, if you discard a split card, you've discarded one card, not two. If an effect counts the number of sorcery cards in your graveyard, Assault // Battery counts once, not twice.

If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the half you're casting. For example, if an effect allows you to cast a sorcery spell with mana value 2 or less from among cards in your graveyard, you could cast Assault this way, but not Battery.

If you copy a spell that's half of a split card, the copy copies that same half. For example, if you copy Assault, the copy is also Assault, not Battery.

Split cards have two card faces on a single card. The characteristics of the half you didn't cast are ignored while the spell is on the stack.

To cast a split card, choose one of its halves to cast. There's no way to cast both halves of this split card.

Signaler un problème

Ce signalement est transmis à l’administrateur. Vos explications restent privées.