Card library

Banishing Light

Magic: The GatheringThe Hobbit Eternal#161

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

The Hobbit EternalHOC · #161
Card type
Enchantment
Rarity
Uncommon
Indicative price
0.32 € · 0.51 $
Mana value
3
Colour
White

Card text

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Format legality

  • AlchemyLegal
  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • FutureLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PauperLegal
  • PaupercommanderLegal
  • PennyLegal
  • PioneerLegal
  • StandardLegal
  • StandardbrawlLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Joseph Meehan
Card language
English
Release date
2026-08-14

Flavour text

Before all went Aragorn with the Flame of the West—Andúril, like a new fire kindled, Narsil reforged as deadly as of old. And upon his brow was the Star of Elendil.

Rulings

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent an opponent controls with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.

Other printings of this card

Report a problem

This report is sent to the administrator. Your explanation remains private.