Card library

Neyith of the Dire Hunt

Magic: The GatheringJumpstart#30

Click the card to switch sides

—Views —Likes —Times played

Magic: The Gathering

Mana cost

JumpstartJMP · #30
Card type
Legendary Creature — Human Warrior
Rarity
Rare
Indicative price
9.70 € · 14.04 $
Mana value
4
Power
3
Toughness
3
Colour
Green

Card text

Whenever one or more creatures you control fight or become blocked, draw a card. At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • OathbreakerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Magali Villeneuve
Card language
English
Release date
2020-07-17

Rulings

A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.

If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.

If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.

If the target creature has menace, two creatures must block it if able.

Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.

The defending player, not you, chooses which creature blocks the target creature.

While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.

You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.

Report a problem

This report is sent to the administrator. Your explanation remains private.