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Sarulf, Realm Eater

Magic: The GatheringKaldheim#330

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Magic: The Gathering

Mana cost

KaldheimKHM · #330
Card type
Legendary Creature — Wolf
Rarity
Rare
Indicative price
0.49 € · ★ 0.96 € · 0.37 $ · ★ 3.27 $
Mana value
3
Power
3
Toughness
3
Colour
Black Green

Card text

Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • PioneerLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Dibujante Nocturno
Card language
English
Release date
2021-02-05

Rulings

Choosing to remove all the +1/+1 counters on Sarulf won't affect any other counters it may have.

If Sarulf doesn't have any +1/+1 counters on it as your upkeep begins, its last ability won't trigger at all. If the ability does trigger, it will check again as it tries to resolve. If Sarulf doesn't have any +1/+1 counters on it at that time, the ability won't do anything. No other permanents will be exiled.

If Sarulf isn't on the battlefield as its last ability starts to resolve, you can't remove any +1/+1 counters from it, even if it had +1/+1 counters when it was last on the battlefield. No other permanents will be exiled.

If you do remove +1/+1 counters, you must remove all of them. You can't fine-tune the carnage by only removing some of them.

It doesn't matter which graveyard the permanent is put into as long as an opponent controlled it when it last existed on the battlefield.

You choose whether to remove +1/+1 counters as the last ability is resolving. If you do, the appropriate permanents are then exiled. No one can respond to your choice or take actions during this process.

You may choose to remove Sarulf's +1/+1 counters even if that would cause lethal damage to be marked on Sarulf. If you do this, Sarulf will die after its last ability is finished resolving. But it won't have gone alone! Legendary.

Other printings of this card

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