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Call of the Ring

Magic: The GatheringThe Lord of the Rings: Tales of Middle-earth#530

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Magic: The Gathering

Mana cost

The Lord of the Rings: Tales of Middle-earthLTR · #530
Card type
Enchantment
Rarity
Rare
Indicative price
★ 22.45 € · 18.04 $ · ★ 32.53 $
Mana value
2
Colour
Black

Card text

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Format legality

  • BrawlLegal
  • CommanderLegal
  • CompetitivebrawlLegal
  • DuelLegal
  • GladiatorLegal
  • HistoricLegal
  • LegacyLegal
  • ModernLegal
  • OathbreakerLegal
  • PennyLegal
  • TimelessLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Anato Finnstark
Card language
English
Release date
2023-06-23

Flavour text

"The Ring is mine!"

Rulings

As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

Call of the Ring's last ability will trigger any time you choose a creature as your Ring-bearer, even if that creature was already your Ring-bearer.

Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

Each time the Ring tempts you, you must choose a creature if you control one.

If the Ring tempts you but you can't choose a creature as your Ring-bearer (probably because you control no creatures), Call of the Ring's last ability won't trigger.

If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Other printings of this card

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