Card library

Eldrazi Confluence

Magic: The GatheringModern Horizons 3 Commander#32

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Magic: The Gathering

Mana cost

Modern Horizons 3 CommanderM3C · #32
Card type
Instant
Rarity
Rare
Indicative price
9.90 € · ★ 0.02 € · 14.66 $
Mana value
4
Colour
Colourless

Card text

Choose three. You may choose the same mode more than once. • Target creature gets +3/-3 until end of turn. • Exile target nonland permanent, then return it to the battlefield tapped under its owner's control. • Create a 1/1 colorless Eldrazi Scion creature token with "Sacrifice this token: Add ."

Format legality

  • CommanderLegal
  • DuelLegal
  • LegacyLegal
  • OathbreakerLegal
  • VintageLegal

Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).

Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.

Printing information

Illustrator
Hristo D. Chukov
Card language
English
Release date
2024-06-14

Rulings

If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

If all targets for the chosen modes become illegal before a Confluence resolves, the spell will be countered and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

If the same mode is chosen more than once, you choose their relative order as you cast the spell. For example, if you choose the second mode of Eldrazi Confluence more than once, you choose the relative order to exile and return the target nonland permanents.

No matter which combination of modes you choose, you always follow the instructions in the order they are written.

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until a spell is done resolving.

You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

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