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Tide Shaper

Magic: The GatheringModern Horizons 2#72

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Magic: The Gathering

Coût de mana

Modern Horizons 2MH2 · #72
Type de carte
Creature — Merfolk Wizard
Rareté
Peu commune
Prix indicatif
0,15 € · ★ 0,32 € · 0,33 $ · ★ 0,37 $
Valeur de mana
1
Force
1
Endurance
1
Couleur
Bleu

Texte de la carte

Kicker (You may pay an additional as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.

Légalité par format

  • CommanderAutorisée
  • DuelAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Lie Setiawan
Langue de la carte
English
Date de sortie
2021-06-18

Précisions de règles

A land that becomes an Island gains ": Add " and loses all other abilities. It loses any other land types, but it doesn't lose any types or supertypes, such as creature, legendary, or snow.

If Tide Shaper leaves the battlefield before its triggered ability resolves, the target land will not become an Island.

Tide Shaper will get +1/+1 as long as an opponent controls any land with the Island land type, not just ones named Island.

If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.

If a spell's kicker cost was paid, the spell is "kicked."

If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.

If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.

The kicker ability doesn't let you pay a kicker cost more than once.

To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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