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Cranial Ram

Magic: The GatheringModern Horizons 3#180

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Magic: The Gathering

Coût de mana

Modern Horizons 3MH3 · #180
Type de carte
Artifact — Equipment
Rareté
Commune
Prix indicatif
0,18 € · ★ 0,18 € · 0,15 $ · ★ 0,33 $
Valeur de mana
2
Couleur
Noir Rouge

Texte de la carte

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+1, where X is the number of artifacts you control. Equip

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperInterdite
  • PaupercommanderAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Allen Williams
Langue de la carte
English
Date de sortie
2024-06-14

Texte d’ambiance

To ensure proper fit, the mandibles can be inserted directly into the ears.

Précisions de règles

If the Phyrexian Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

If the living weapon trigger causes two Phyrexian Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Phyrexian Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

The Phyrexian Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

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