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Bird Admirer // Wing Shredder

Magic: The GatheringInnistrad: Midnight Hunt#169

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Magic: The Gathering

Coût de mana

Innistrad: Midnight HuntMID · #169
Type de carte
Creature — Human Archer Werewolf
Rareté
Commune
Prix indicatif
0,02 € · ★ 0,12 € · 0,25 $ · ★ 0,27 $
Valeur de mana
3
Force
1
Endurance
4
Couleur
Vert

Texte de la carte

Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Légalité par format

  • BrawlAutorisée
  • CommanderAutorisée
  • CompetitivebrawlAutorisée
  • DuelAutorisée
  • GladiatorAutorisée
  • HistoricAutorisée
  • LegacyAutorisée
  • ModernAutorisée
  • OathbreakerAutorisée
  • PauperAutorisée
  • PaupercommanderAutorisée
  • PioneerAutorisée
  • TimelessAutorisée
  • VintageAutorisée

Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).

Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.

Informations sur cette impression

Illustration
Slawomir Maniak
Langue de la carte
English
Date de sortie
2021-09-24

Texte d’ambiance

She won't rest until she's collected specimens of every bird on Innistrad.

Wing Shredder

Creature — Werewolf

Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Force
3
Endurance
5

Précisions de règles

Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.

Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.

If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

If it is night, permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.

If it's neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. The creature with nightbound will transform.

If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

Permanents with daybound and nightbound can't transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents don't affect permanents with daybound or nightbound.

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