Scute Swarm
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Magic: The Gathering
Mana cost
- Card type
- Creature — Insect
- Rarity
- Rare
- Indicative price
- 7.25 € · 9.09 $
- Mana value
- 3
- Power
- 1
- Toughness
- 1
- Colour
- Green
Card text
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Format legality
- BrawlLegal
- CommanderLegal
- CompetitivebrawlLegal
- DuelLegal
- GladiatorLegal
- HistoricLegal
- LegacyLegal
- ModernLegal
- OathbreakerLegal
- PennyLegal
- PioneerLegal
- TimelessLegal
- VintageLegal
Legalities follow the imported catalogue; check format rules before a tournament.
Data imported on 2026-10-06 (UTC).
Indicative Scryfall prices, updated daily. ★: foil; ★ E: etched foil. EUR and USD represent different markets.
Printing information
- Illustrator
- Alex Konstad
- Card language
- English
- Release date
- 2022-04-29
Flavour text
"Survival rule 782: There are *always* more scute bugs." —Zurdi, goblin shortcutter
Rulings
If Scute Swarm leaves the battlefield before its triggered ability resolves, the token will still enter the battlefield as a copy of Scute Swarm, using Scute Swarm's copiable values from when it was last on the battlefield.
The token copy will have Scute Swarm's ability. It will also be able to create copies of itself.
The token copy won't copy counters or damage marked on Scute Swarm, nor will it copy other effects that have changed Scute Swarm's power, toughness, types, color, and so on. Normally, this means the token will simply be a Scute Swarm, but if any copy effects have affected the original Scute Swarm, the token will take those into account.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
Other printings of this card
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The Zeta Set · #205
The Zeta Set · #326
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Modern Horizons 3 Commander · #245
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Zendikar Rising Promos · #203s
Zendikar Rising Promos · #203★
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Magic Online Promos · #83718