Hexplate Wallbreaker
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Magic: The Gathering
Coût de mana
- Type de carte
- Artifact — Equipment
- Rareté
- Rare
- Prix indicatif
- 5,11 € · 6,50 $
- Valeur de mana
- 5
- Couleur
- Rouge
Texte de la carte
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip
Légalité par format
- CommanderAutorisée
- DuelAutorisée
- LegacyAutorisée
- OathbreakerAutorisée
- VintageAutorisée
Légalités issues du catalogue importé ; vérifiez les règles du format avant un tournoi.
Données importées le 2026-10-06 (UTC).
Prix indicatifs Scryfall, actualisés quotidiennement. ★ : foil ; ★ E : foil gravé. EUR et USD correspondent à des marchés distincts.
Informations sur cette impression
- Illustration
- Aaron Miller
- Langue de la carte
- English
- Date de sortie
- 2023-02-10
Précisions de règles
If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
If you attack with multiple creatures equipped with Hexplate Wallbreakers in one combat phase (or one creature equipped with multiple Hexplate Wallbreakers), you'll have that many additional combat phases, but your attacking creatures are untapped only during the current combat phase.
Once the equipped creature attacks and the triggered ability resolves, you get an additional combat phase even if the equipped creature doesn't survive the first combat phase.
The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
There's no main phase between your combat phases, so you'll have no opportunity to cast spells or activate abilities that could only be activated any time you could cast a sorcery. For example, you won't be able to cast another creature or activate Hexplate Wallbreaker's equip ability between combats.
Untapping an attacking creature doesn't remove it from combat.